From bace662f11178282ae4e6aec97c32b62efa61aef Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Fri, 13 Jun 2014 22:36:58 -0700 Subject: [PATCH] Add positional sounds from the tilemap --- moonlight/js/moonlight-skulk.js | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 404dbe5..e45bc37 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -123,12 +123,13 @@ SoundSprite.prototype.adjust_relative_to = function(spr) { var xd_left = this.x - game.camera.x; var yd_bottom = (game.camera.y + game.camera.height - this.y); var yd_top = this.y - game.camera.y; - var hyp_perfect:Number = sqrt(((game.camera.width/2) * (game.camera.width/2)) + + var hyp_perfect = sqrt(((game.camera.width/2) * (game.camera.width/2)) + ((game.camera.height/2) * (game.camera.height/2)) ); - var hyp_right:Number = sqrt((xd_right * xd_right) + (yd_bottom * yd_bottom)); - var hyp_left:Number = sqrt((xd_left * xd_left) + (yd_top * yd_top)); + var hyp_right = sqrt((xd_right * xd_right) + (yd_bottom * yd_bottom)); + var hyp_left = sqrt((xd_left * xd_left) + (yd_top * yd_top)); + console.log([hyp_perfect, hyp_left, hyp_right]); if ( hyp_right > hyp_left ) { this.sound.volume = Number(hyp_left / hyp_perfect); } else {