From bb0e30aeea760338ff6992a4a9d56b792993de9f Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 12:43:39 -0700 Subject: [PATCH] Adding static effect sprites from the map --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 826300e..c9c6ba7 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -579,7 +579,7 @@ var EffectSprite = function(game, x, y, key, frame, animation) { Phaser.Sprite.call(this, game, x, y, null); game.physics.arcade.enable(this); this.collide_with_map = true; - this.collide_with_player = true; + this.collide_with_player = false; } EffectSprite.prototype = Object.create(Phaser.Sprite.prototype);