diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 3975a17..5bd738b 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -646,13 +646,13 @@ var AISprite = function(game, x, y, key, frame) { // FIXME : There has got to be a better way to do this var rectLines = [ - new Phaser.line(spr.body.left, spr.body.top, + new Phaser.Line(spr.body.left, spr.body.top, spr.body.right, spr.body.top), - new Phaser.line(spr.body.right, spr.body.top, + new Phaser.Line(spr.body.right, spr.body.top, spr.body.right, spr.body.bottom), - new Phaser.line(spr.body.right, spr.body.bottom, + new Phaser.Line(spr.body.right, spr.body.bottom, spr.body.left, spr.body.bottom), - new Phaser.line(spr.body.left, spr.body.bottom, + new Phaser.Line(spr.body.left, spr.body.bottom, spr.body.left, spr.body.top) ]; var withinView = false;