From bc135b188938e94f1f4b8e10370059fc1a8ff135 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 14:46:39 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 3975a17..5bd738b 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -646,13 +646,13 @@ var AISprite = function(game, x, y, key, frame) { // FIXME : There has got to be a better way to do this var rectLines = [ - new Phaser.line(spr.body.left, spr.body.top, + new Phaser.Line(spr.body.left, spr.body.top, spr.body.right, spr.body.top), - new Phaser.line(spr.body.right, spr.body.top, + new Phaser.Line(spr.body.right, spr.body.top, spr.body.right, spr.body.bottom), - new Phaser.line(spr.body.right, spr.body.bottom, + new Phaser.Line(spr.body.right, spr.body.bottom, spr.body.left, spr.body.bottom), - new Phaser.line(spr.body.left, spr.body.bottom, + new Phaser.Line(spr.body.left, spr.body.bottom, spr.body.left, spr.body.top) ]; var withinView = false;