diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 22b0082..29fb6ae 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -990,40 +990,9 @@ function addAnimation(obj, anim) obj.animations.add(anim, a['frames'], a['speed'], a['loop']) } -GameState.prototype.preload = function() -{ - game.load.image('preloader', 'gfx/ui/preloader.png'); - preloadBar = game.add.sprite(0, 0, 'preloader'); - console.log(preloadBar); - preloadBar.anchor.setTo(0.5, 0.5); - preloadBar.x = game.camera.x + (game.camera.width / 2); - preloadBar.y = game.camera.y + (game.camera.width / 2); - game.load.setPreloadSprite(preloadBar, 0); - - for (var k in moonlightSettings['map']['tilesets']) { - var ts = moonlightSettings['map']['tilesets'][k]; - this.load.image(ts['name'], ts['path']); - } - for (var k in moonlightSettings['images']) { - var i = moonlightSettings['images'][k]; - this.load.image(i['name'], i['path']); - } - for (var k in moonlightSettings['sounds']) { - var s = moonlightSettings['sounds'][k]; - this.load.audio(s['name'], s['path']); - } - for (var k in moonlightSettings['spritesheets']) { - var s = moonlightSettings['spritesheets'][k] - game.load.spritesheet(s['name'], s['path'], s['width'], s['height'], s['frames']) - } - - this.load.tilemap('map', - moonlightSettings['map']['path'], - null, - Phaser.Tilemap.TILED_JSON); - - preloadBar.destroy(); -} +//GameState.prototype.preload = function() +//{ +//} GameState.prototype.create = function() { @@ -1394,4 +1363,76 @@ GameState.prototype.update = function() } } +function Boot() +{ + Phaser.State.call(game, this); +} + +var Boot = function(game) { +} +Boot.prototype = Object.create(Phaser.State.prototype); + +Boot.preload = function() +{ + game.load.image('preloader', 'gfx/ui/preloader.png'); +}; + +Boot.create = function() +{ + this.input.maxPointers = 1; + this.stage.disableVisibilityChange = true; + this.stage.scale.pageAlignHoritzontally = true; + game.state.start('preloader', true, false); +} + +var Preloader = function(game) { +} +Preloader.prototype = Object.create(Phaser.State.prototype); + +Preloader.prototype.preload = function() +{ + this.preloadBar = game.add.sprite(0, 0, 'preloader'); + this.preloadBar.anchor.setTo(0.5, 0.5); + this.preloadBar.x = game.camera.x + (game.camera.width / 2); + this.preloadBar.y = game.camera.y + (game.camera.width / 2); + game.load.setPreloadSprite(this.preloadBar, 0); + + for (var k in moonlightSettings['map']['tilesets']) { + var ts = moonlightSettings['map']['tilesets'][k]; + this.load.image(ts['name'], ts['path']); + } + for (var k in moonlightSettings['images']) { + var i = moonlightSettings['images'][k]; + this.load.image(i['name'], i['path']); + } + for (var k in moonlightSettings['sounds']) { + var s = moonlightSettings['sounds'][k]; + this.load.audio(s['name'], s['path']); + } + for (var k in moonlightSettings['spritesheets']) { + var s = moonlightSettings['spritesheets'][k] + game.load.spritesheet(s['name'], s['path'], s['width'], s['height'], s['frames']) + } + + this.load.tilemap('map', + moonlightSettings['map']['path'], + null, + Phaser.Tilemap.TILED_JSON); + +} + +Preloader.prototype.create = function() +{ + + function goalready() { + this.preloadBar.destroy(); + game.state.start('game', true, false); + } + + var tween = this.add.tween(this.preloadBar).to({ alpha: 0 }, 1000, Phaser.Easing.Linear.None, true); + tween.onComplete.add(goalready, this); +} + +game.state.add('boot', Boot, true); +game.state.add('preloader', Preloader, true); game.state.add('game', GameState, true);