From bd2894fe8770b5e9c6191a2d333b2aad95af321c Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Thu, 12 Jun 2014 01:47:02 -0700 Subject: [PATCH] Moved to graphical word bubbles --- moonlight/js/moonlight-skulk.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index d8ff083..b4987c0 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -572,6 +572,7 @@ var AISprite = function(game, x, y, spritetype) { var mylines = moonlightDialog['status'][this.sprite_group][aistate]; this.bubble = game.add.Sprite(this.x, this.y, mylines[game.rnd.integerInRange(0, mylines.length)]); + game.physics.arcade.enable(this.bubble); timer = game.time.create(false); timerev = timer.add(5000, this.clearWordBubble, this); @@ -591,8 +592,8 @@ var AISprite = function(game, x, y, spritetype) { this.setWordBubble(); } - this.bubble.x = this.x - (this.bubble.width); - this.bubble.y = this.y - (this.bubble.height); + this.bubble.x = this.x - (this.bubble.body.width); + this.bubble.y = this.y - (this.bubble.body.height); switch ( game.rnd.integerInRange(0, 4) ) { case 0: { setSpriteMovement(this, running, 'up');