From c7ae91fd15573a3ec37afb91dfa94011eaf394b1 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 15 Jun 2014 15:27:21 -0700 Subject: [PATCH] Increase view size when alerted, go concerned instead of alerted when player is below the light threshold but within view --- moonlight/js/moonlight-skulk.js | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 4ca572d..6619eeb 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -705,9 +705,12 @@ var AISprite = function(game, x, y, key, frame) { if ( hasState(this, state) == true ) { return; - } else if ( (state == STATE_LOSTHIM) && (hasState(this, STATE_ALERTED) == false)) { + } else if ( (state == STATE_LOSTHIM) && + (hasState(this, STATE_ALERTED) == false) && + (hasState(this, STATE_CONCERNED) == false) ) { return; } + setAwarenessState(this, state); if ( this.awareness_effect !== null ) {