Working on AI behaviors
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@@ -930,7 +930,7 @@ var AISprite = function(game, x, y, key, frame) {
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} else {
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this.action_reportplayer();
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}
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} else if ( hasState(this, (STATE_CONCERNED | STATE_RELIEVED)) ) {
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} else if ( hasState(this, (STATE_CONCERNED | STATE_LOSTHIM)) ) {
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this.action_huntplayer();
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} else {
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this.action_wander();
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