From ccc391fa600bfe9134981c1203e73b2308262452 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 15 Jun 2014 21:15:01 -0700 Subject: [PATCH] Add a preloader bar --- moonlight/js/moonlight-skulk.js | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 9973256..154d944 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -32,6 +32,8 @@ SPRITE_TOWNSFOLK_FEMALE4 = 8; SPRITE_TOWNSFOLK_GUARD1 = 9; SPRITE_TOWNSFOLK_GUARD2 = 10; +var game = new Phaser.Game(640, 480, Phaser.AUTO, ''); + // Create torch objects // Light constructor var Light = function(game, x, y, key, frame, radius, fade, color_start, color_stop, flicker, always_render, light_meter) { @@ -1431,8 +1433,8 @@ Preloader.prototype.create = function() tween.onComplete.add(goalready, this); } -game.state.add('boot', Boot, true); -game.state.add('preloader', Preloader, true); -game.state.add('game', GameState, true); +game.state.add('boot', Boot, false); +game.state.add('preloader', Preloader, false); +game.state.add('game', GameState, false); -var game = new Phaser.Game(640, 480, Phaser.AUTO, '', Boot); +game.state.start('boot');