diff --git a/moonlight/gfx/map.json b/moonlight/gfx/map.json index 64079ad..e4d6a47 100644 --- a/moonlight/gfx/map.json +++ b/moonlight/gfx/map.json @@ -223,7 +223,7 @@ "color_stop":"rgba(246, 152, 62, 0.0)", "fade":"0.15", "flicker":"true", - "light_meter":"1.5", + "light_meter":"0.75", "radius":"128" }, "type":"Lights", @@ -242,7 +242,7 @@ "color_stop":"rgba(246, 152, 62, 0.0)", "fade":"0.15", "flicker":"true", - "light_meter":"1.5", + "light_meter":"0.75", "radius":"128" }, "type":"Lights", diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 5651d35..b627993 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1290,7 +1290,7 @@ GameState.prototype.update_player_lightmeter = function() { if ( line.length > light.rendered_radius) return; var length = line.length; - var lv = ((Number(length) * light.light_meter) / Number(light.rendered_radius)); + var lv = light.light_meter - (Number(length) / Number(light.rendered_radius)); if ( lv > lightValue ) { lightValue = lv; }