Argh
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@@ -269,6 +269,9 @@ GameState.prototype.updateShadowTexture = function() {
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// Iterate through each of the lights and draw the glow
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// Iterate through each of the lights and draw the glow
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this.staticLights.forEach(function(light) {
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this.staticLights.forEach(function(light) {
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if ( ! light.intersectRaw(game.camera.x, game.camera.y, game.width, game.height) ) {
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continue;
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}
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// Randomly change the radius each frame
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// Randomly change the radius each frame
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var radius = light.radius + game.rnd.integerInRange(1,10);
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var radius = light.radius + game.rnd.integerInRange(1,10);
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