Add positional sounds from the tilemap
This commit is contained in:
@@ -896,6 +896,7 @@ GameState.prototype.preload = function()
|
||||
for (var k in moonlightSettings['sounds']) {
|
||||
var s = moonlightSettings['sounds'][k];
|
||||
this.load.audio(s['name'], s['path']);
|
||||
game.sound.add(s['name'], 1.0, false);
|
||||
}
|
||||
for (var k in moonlightSettings['spritesheets']) {
|
||||
var s = moonlightSettings['spritesheets'][k]
|
||||
|
||||
Reference in New Issue
Block a user