Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 22:42:58 -07:00
parent 9b928e0551
commit d00a0d6433

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@@ -896,6 +896,7 @@ GameState.prototype.preload = function()
for (var k in moonlightSettings['sounds']) { for (var k in moonlightSettings['sounds']) {
var s = moonlightSettings['sounds'][k]; var s = moonlightSettings['sounds'][k];
this.load.audio(s['name'], s['path']); this.load.audio(s['name'], s['path']);
game.sound.add(s['name'], 1.0, false);
} }
for (var k in moonlightSettings['spritesheets']) { for (var k in moonlightSettings['spritesheets']) {
var s = moonlightSettings['spritesheets'][k] var s = moonlightSettings['spritesheets'][k]