Torch becomes Light, flicker becomes optional

This commit is contained in:
2014-06-11 20:24:40 -07:00
parent 8ffdbfb0bf
commit d1b5614ebb

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@@ -230,7 +230,7 @@ GameState.prototype.create = function()
this.fpsText.fixedToCamera = true;
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
this.shadowTextureColor = 'rgb(10, 10, 10)';
this.shadowTextureColor = 'rgb(25, 25, 25)';
// Create an object that will use the bitmap as a texture
this.shadowSprite = game.add.image(0, 0, this.shadowTexture);