diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 9e9cf97..0446173 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1104,12 +1104,12 @@ GameState.prototype.update_player_lightmeter = function() { line = new Phaser.Line(player.x + 16, player.y + 16, light.x + 16, light.y + 16); if ( line.length > light.radius ) return; - var ll = line.length; + var length = line.length; if ( light.flicker == true ) { // Because flickering lights are bigger than their radius - ll = ll + 10; + length = ll + 10; } - var lv = light.light_meter - (Number(ll) / light.radius); + var lv = light.light_meter - (Number(length) / Number(light.radius)); if ( lv > lightValue ) { lightValue = lv; }