Working on effect bubbles (visual indicators for awareness state changes)
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@@ -1283,9 +1283,9 @@ GameState.prototype.update = function()
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if ( x.collide_with_player == false )
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if ( x.collide_with_player == false )
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return;
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return;
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if ( x.canSeeSprite(player, false) == true ) {
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if ( x.canSeeSprite(player, false) == true ) {
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x.setAwarenessEffect(x, STATE_ALERTED);
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x.setAwarenessEffect(STATE_ALERTED);
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} else {
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} else {
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x.setAwarenessEffect(x, STATE_LOSTHIM);
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x.setAwarenessEffect(STATE_LOSTHIM);
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}
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}
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this.physics.arcade.collide(x, player);
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this.physics.arcade.collide(x, player);
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}
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}
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