From d90d1b9591b17665fbe3949aee41e892536c93a4 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Wed, 11 Jun 2014 21:39:51 -0700 Subject: [PATCH] More wandering sprite work --- moonlight/js/moonlight-skulk.js | 34 ++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 77491e9..a88e14b 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -313,7 +313,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker - this.shadowTextureColor = 'rgb(30, 30, 30)'; + this.shadowTextureColor = 'rgb(255, 255, 255)'; // Create an object that will use the bitmap as a texture this.shadowSprite = game.add.image(0, 0, this.shadowTexture); @@ -324,22 +324,22 @@ GameState.prototype.create = function() // Create the lights this.staticLights = game.add.group(); - for (i = 0; i < 20 ; i++ ) { - this.staticLights.add( - new Light(game, - game.rnd.integerInRange(0, game.width), - game.rnd.integerInRange(0, game.height), - game.rnd.integerInRange(0, 128), - game.rnd.realInRange(0.0, 1.0), - [ - game.rnd.integerInRange(0, 255), - game.rnd.integerInRange(0, 255), - game.rnd.integerInRange(0, 255) - ], - flicker = [true, false][game.rnd.integerInRange(0, 1)] - ) - ); - } + // for (i = 0; i < 20 ; i++ ) { + // this.staticLights.add( + // new Light(game, + // game.rnd.integerInRange(0, game.width), + // game.rnd.integerInRange(0, game.height), + // game.rnd.integerInRange(0, 128), + // game.rnd.realInRange(0.0, 1.0), + // [ + // game.rnd.integerInRange(0, 255), + // game.rnd.integerInRange(0, 255), + // game.rnd.integerInRange(0, 255) + // ], + // flicker = [true, false][game.rnd.integerInRange(0, 1)] + // ) + // ); + // } //this.movingLight = new Light(game, game.width/2, game.height/2); //this.lights.add(this.movingLight); }