This commit is contained in:
2014-06-15 11:54:14 -07:00
parent 9a35ceeae8
commit da0c1904b8

View File

@@ -891,13 +891,6 @@ GameState.prototype.create = function()
spr.update_new_values();
}, this)
this.effectSprites = game.add.group();
this.map.createFromObjects('EffectSprites', 5, 'player', 0, true, false, this.effectSprites, EffectSprite);
this.effectSprites.forEach(function(spr) {
spr.update_new_values();
}, this)
player = this.add.sprite((10 * 32), (17 * 32), 'player');
player.lightmeter = 0;
};
if ( lp['collides'] == true ) {
this.map_collision_layers.push(layer);
@@ -922,6 +915,14 @@ GameState.prototype.create = function()
this.camera.follow(player, Phaser.Camera.FOLLOW_TOPDOWN);
controls = game.input.keyboard.createCursorKeys();
this.effectSprites = game.add.group();
this.map.createFromObjects('EffectSprites', 5, 'player', 0, true, false, this.effectSprites, EffectSprite);
this.effectSprites.forEach(function(spr) {
spr.update_new_values();
}, this)
player = this.add.sprite((10 * 32), (17 * 32), 'player');
player.lightmeter = 0;
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker
this.shadowTextureColor = 'rgb(60, 60, 60)';