diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 0a3733a..055ce03 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1058,16 +1058,16 @@ var AISprite = function(game, x, y, key, frame) { this.target = nearestInGroup(this, aiSprites); } if ( this.target !== null ) { + var chaseStart = STATE_ALERTED; if ( this.target.canSeeSprite(this) == true ) { console.log("My target can see me!"); this.path_tween_stop(); this.path_purge(); var staticLights = game.state.states.game.staticLights; this.target = nearestInGroup(staticLights); + chaseState = STATE_CONCERNED; } - var chaseState = STATE_ALERTED; this.chasetarget(this.target, - STATE_ALERTED, STATE_MOVING | STATE_RUNNING, false); }