Reworking the junkmap
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@@ -23,6 +23,8 @@ SPRITE_TOWNSFOLK_FEMALE4 = 8;
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SPRITE_TOWNSFOLK_GUARD1 = 9;
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SPRITE_TOWNSFOLK_GUARD1 = 9;
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SPRITE_TOWNSFOLK_GUARD2 = 10;
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SPRITE_TOWNSFOLK_GUARD2 = 10;
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var game = new Phaser.Game(640, 480, Phaser.AUTO, '');
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// Create torch objects
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// Create torch objects
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// Light constructor
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// Light constructor
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var Light = function(game, x, y, key, frame, radius, fade, color, flicker) {
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var Light = function(game, x, y, key, frame, radius, fade, color, flicker) {
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@@ -1008,5 +1010,4 @@ GameState.prototype.update = function()
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}
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}
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}
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}
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var game = new Phaser.Game(640, 480, Phaser.AUTO, '');
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game.state.add('game', GameState, true);
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game.state.add('game', GameState, true);
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