Making AI able to 'see' the player

This commit is contained in:
2014-06-14 15:39:39 -07:00
parent 29dc1e6af8
commit e4fbf8a88d

View File

@@ -604,21 +604,20 @@ var AISprite = function(game, x, y, key, frame) {
} }
var viewrect = null; var viewrect = null;
if ( hasState(this, STATE_FACE_LEFT) ) { if ( hasState(this, STATE_FACE_LEFT) ) {
viewrect = Phaser.Rectangle(this.x, this.y - 32, viewrect = new Phaser.Rectangle(this.x, this.y - 32,
this.x - this.view_distance, this.x - this.view_distance,
this.y + 64); this.y + 64);
} else if ( hasState(this, STATE_FACE_RIGHT) ) { } else if ( hasState(this, STATE_FACE_RIGHT) ) {
viewrect = Phaser.Rectangle(this.x + 32, this.y - 32, viewrect = new Phaser.Rectangle(this.x + 32, this.y - 32,
this.x + 32 + this.view_distance, this.x + 32 + this.view_distance,
this.y + 64); this.y + 64);
} else if ( hasState(this, STATE_FACE_DOWN) ) { } else if ( hasState(this, STATE_FACE_DOWN) ) {
viewrect = Phaser.Rectangle(this.x - 32, this.y + 32, viewrect = new Phaser.Rectangle(this.x - 32, this.y + 32,
this.x + 64, this.x + 64,
this.y + 32 + this.view_distance); this.y + 32 + this.view_distance);
} else if ( hasState(this, STATE_FACE_UP) ) { } else if ( hasState(this, STATE_FACE_UP) ) {
viewrect = Phaser.Rectangle(this.x - 32, this.y, viewrect = new Phaser.Rectangle(this.x - 32, this.y,
this.x + 64, this.x + 64,
this.y - this.view_distance); this.y - this.view_distance);
} else { } else {