diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index f50fa68..909501b 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -337,11 +337,7 @@ var AISprite = function(game, x, y, spritetype) { game.physics.arcade.enable(this); this.body.collideWorldBounds = true; - if ( spritetype >= 9 ) { - this.sprite_group = 3; - } else { - this.sprite_group = spritetype / 4; - } + this.sprite_group = 1 + (spritetype / 4); addAnimation(this, 'bipedwalkleft'); addAnimation(this, 'bipedwalkright');