Close #51 : Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer

This commit is contained in:
2014-07-12 10:31:07 -07:00
parent a62f30ba5c
commit e530233cde
4 changed files with 93 additions and 5 deletions

View File

@@ -27360,6 +27360,9 @@ Phaser.BitmapData = function (game, key, width, height) {
if (typeof width === 'undefined') { width = 100; }
if (typeof height === 'undefined') { height = 100; }
console.log(typeof width);
console.log(typeof height);
/**
* @property {Phaser.Game} game - A reference to the currently running game.
*/