Close #51 : Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
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@@ -27360,6 +27360,9 @@ Phaser.BitmapData = function (game, key, width, height) {
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if (typeof width === 'undefined') { width = 100; }
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if (typeof height === 'undefined') { height = 100; }
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console.log(typeof width);
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console.log(typeof height);
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/**
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* @property {Phaser.Game} game - A reference to the currently running game.
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*/
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