diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 92e25a4..5b36c55 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -913,13 +913,13 @@ var AISprite = function(game, x, y, key, frame) { 'townsfolk-guard-2' ]; - Phaser.Sprite.call(this, game, x, y, null); + Phaser.Sprite.call(this, game, x, y, 'townsfolk-male-1'); game.physics.arcade.enable(this); + this.timer = null; this.body.collideWorldBounds = true; - + this.state = STATE_UNAWARE; this.sprite_name = "townsfolk-male-1"; this.sprite_group = "townsfolk-male"; - this.update_new_values(); } AISprite.prototype = Object.create(Phaser.Sprite.prototype);