Close #19 : Player lightmeter bases off the ambient light of the world
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@@ -22,6 +22,7 @@ STATE_MOVING = 1 << 10;
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STATE_RUNNINGTOLIGHT = 1 << 11;
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STATE_RUNNINGTOREPORT = 1 << 12;
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STATE_LOOKINGFORTARGET = 1 << 13;
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STATES_AWARENESS = (STATE_UNAWARE | STATE_CONCERNED | STATE_ALERTED | STATE_LOSTHIM);
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STATES_MOVEMENT = (STATE_MOVING | STATE_RUNNING);
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