Close #19 : Player lightmeter bases off the ambient light of the world

This commit is contained in:
2014-06-25 07:56:22 -07:00
parent d3b178176d
commit ed070b360e
5 changed files with 17 additions and 139 deletions

View File

@@ -82,7 +82,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker
this.shadowTextureColor = 'rgb(60, 60, 60)';
this.shadowTextureColor = [60, 60, 60];
this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;
@@ -125,7 +125,8 @@ GameState.prototype.create = function()
}
GameState.prototype.updateShadowTexture = function() {
this.shadowTexture.context.fillStyle = this.shadowTextureColor;
var cv = this.shadowTextureColor;
this.shadowTexture.context.fillStyle = "rgb(" + cv[0] + "," + cv[1] + "," + cv[2] + ")";
this.shadowTexture.context.fillRect(0, 0, game.world.width, game.world.height);
this.staticLights.forEach(function(light) {
@@ -202,6 +203,7 @@ GameState.prototype.check_input = function()
}
GameState.prototype.update_player_lightmeter = function() {
player.lightmeter = (Number(array_average(this.shadowTextureColor)) / 255.0);
lightValue = 0;
this.staticLights.forEach(function(light) {
var left = player.x;
@@ -221,11 +223,9 @@ GameState.prototype.update_player_lightmeter = function() {
lightValue = lv;
}
}, this)
player.lightmeter = lightValue;
this.lightbar_crop.width = Math.min(
this.lightbar_image.width,
((this.lightbar_image.width /2) + ((this.lightbar_image.width/2)* lightValue))
);
player.lightmeter += lightValue;
player.lightmeter = Math.min(player.lightmeter, 1.0);
this.lightbar_crop.width = ((this.lightbar_image.width) * player.lightmeter);
this.lightbar.crop(this.lightbar_crop);
}