From edcb7f28c6c834c7af55d99a682c3131c3a21f58 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 10:23:25 -0700 Subject: [PATCH] Go back to text wordbubbles --- moonlight/js/moonlight-skulk.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 38bfa70..30861dd 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -783,8 +783,8 @@ var AISprite = function(game, x, y, key, frame) { this.timer = game.time.create(false); var timerdelta = 20000 + (game.rnd.integerInRange(0, 30) * 1000); console.log("In " + timerdelta + " ms, " + this + " will say something"); - timerev = timer.add(timerdelta, this.setWordBubble, this); - timer.start() + timerev = this.timer.add(timerdelta, this.setWordBubble, this); + this.timer.start() } this.clearWordBubble = function() { @@ -793,8 +793,8 @@ var AISprite = function(game, x, y, key, frame) { this.timer = game.time.create(false); var timerdelta = 20000 + (game.rnd.integerInRange(0, 30) * 1000); console.log("In " + timerdelta + " ms, " + this + " will enable speech"); - timerev = timer.add(timerdelta, this.enableWordBubble, this); - timer.start() + timerev = this.timer.add(timerdelta, this.enableWordBubble, this); + this.timer.start() } this.setWordBubble = function() @@ -833,8 +833,8 @@ var AISprite = function(game, x, y, key, frame) { this.snap_bubble_position(); this.timer = game.time.create(false); - timerev = timer.add(5000, this.clearWordBubble, this); - timer.start() + timerev = this.timer.add(5000, this.clearWordBubble, this); + this.timer.start() } this.snap_bubble_position = function()