Fix undefined error when reporting you to a guard

This commit is contained in:
2014-07-12 08:29:41 -07:00
parent 3504265879
commit ee2d30fd7e
3 changed files with 11 additions and 8 deletions

View File

@@ -322,9 +322,7 @@ GameState.prototype.update = function()
if ( x.collide_with_player == false )
return;
if ( x.canSeeSprite(player, false) == true ) {
if ( isSet(x.lastSawPlayerAt) == true )
x.lastSawPlayerAt.destroy();
x.lastSawPlayerAt = new Phaser.Sprite(game, player.x, player.y, null);
x.sawPlayer(game, player);
if ( player.lightmeter >= x.sprite_can_see_lightmeter ) {
x.setAwarenessEffect(STATE_ALERTED);
} else {
@@ -340,8 +338,10 @@ GameState.prototype.update = function()
x.setAwarenessEffect(STATE_UNAWARE);
}
}
if ( this.physics.arcade.overlap(x, player) == true )
if ( this.physics.arcade.overlap(x, player) == true ) {
x.sawPlayer(game, player);
x.setAwarenessEffect(STATE_ALERTED);
}
if ( hasState(player, STATE_STEALING) == true &&
x.sprite_has_treasure == true ) {
var prevpos = player.body.position;