diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 7cb11cb..0c466de 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -149,11 +149,6 @@ var moonlightSettings = { 'collides': false, 'collisionBetween': [0, 9999], 'type': 'tiles' - }, - 'Lights': { - 'type': 'objects', - 'gid': 97, - 'class': Light } }, 'path': 'gfx/map.json' @@ -818,10 +813,6 @@ GameState.prototype.create = function() } } - this.staticLights = game.add.group(); - - this.map.createFromObjects('Lights', 97, null, 0, true, false, this.staticLights, lp['class']); - player = this.add.sprite((3 * 32), (17 * 32), 'player'); this.physics.arcade.enable(player); player.body.center = new Phaser.Point(player.body.width / 2, player.body.height + player.body.halfHeight); @@ -871,6 +862,8 @@ GameState.prototype.create = function() this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY; // Create the lights + this.staticLights = game.add.group(); + this.map.createFromObjects('Lights', 97, null, 0, true, false, this.staticLights, Light); // for (i = 0; i < 50 ; i++ ) { // this.staticLights.add( // new Light(game,