Add positional sounds from the tilemap
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@@ -1079,7 +1079,7 @@ GameState.prototype.update = function()
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function _fix_audio_relative(x) {
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console.log(x);
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adjust_relative_to(x, this.player);
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adjust_audio_relative_to(x, this.player);
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}
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this.staticSounds.forEach(_fix_audio_relative, this);
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