Size wordbubbles to text

This commit is contained in:
2014-06-15 19:18:50 -07:00
parent 8c81c26a3e
commit ef898fe961

View File

@@ -821,12 +821,17 @@ var AISprite = function(game, x, y, key, frame) {
} }
var mylines = moonlightDialog['status'][this.sprite_group][aistate]; var mylines = moonlightDialog['status'][this.sprite_group][aistate];
bubbleimg = game.cache.image('wordbubble')
text = mylines[game.rnd.integerInRange(0, mylines.length-1)]; text = mylines[game.rnd.integerInRange(0, mylines.length-1)];
style = {font: '14px Arial Bold', fill: '#ffffff'} style = {font: '14px Arial Bold', fill: '#ffffff'}
this.text_size = stringSize(text, style['font']); this.text_size = stringSize(text, style['font']);
this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble'); bubblegrp = game.state.states.game.bubble_group;
this.bubble_sprite.anchor.setTo(0.5, 0.5); this.bubble_sprite = bubblegrp.add.sprite(this.x, this.y, 'wordbubble');
this.bubble_text = game.add.text(this.x, this.y, text, style); this.bubble_sprite.anchor.setTo(0.5, 1.0);
this.bubble_sprite.scale(Number(this.text_size[0] / bubbleimg.width),
Number(this.text_size[1] / bubbleimg.height)
);
this.bubble_text = bubblegrp.add.text(this.x, this.y, text, style);
this.snap_bubble_position(); this.snap_bubble_position();
this.timer = game.time.create(false); this.timer = game.time.create(false);
@@ -838,8 +843,8 @@ var AISprite = function(game, x, y, key, frame) {
{ {
this.bubble_sprite.x = this.x + 16; this.bubble_sprite.x = this.x + 16;
this.bubble_sprite.y = this.y - 33; this.bubble_sprite.y = this.y - 33;
this.bubble_text.position.x = this.x + 16 - 150 + 8; this.bubble_text.position.x = this.bubble_sprite.x + 8;
this.bubble_text.position.y = this.y - 67 + 8; this.bubble_text.position.y = this.bubble_sprite.y + 8;
} }
this.update = function() this.update = function()
@@ -1085,6 +1090,8 @@ GameState.prototype.create = function()
snd.update_new_values(); snd.update_new_values();
}, this) }, this)
this.bubble_group = game.add.group();
this.uigroup = game.add.group(); this.uigroup = game.add.group();
this.game.time.advancedTiming = true; this.game.time.advancedTiming = true;
this.fpsText = this.game.add.text( this.fpsText = this.game.add.text(