Go back to text wordbubbles
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@@ -158,21 +158,6 @@
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"height":100,
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"height":100,
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"name":"AI",
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"name":"AI",
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"objects":[
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"objects":[
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{
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"gid":3544,
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"height":0,
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"name":"FountainGuard",
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"properties":
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{
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"sprite_group":"townsfolk-female",
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"sprite_name":"townsfolk-female-3"
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},
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"type":"AISprites",
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"visible":true,
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"width":0,
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"x":824,
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"y":953
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},
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{
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{
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"gid":3544,
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"gid":3544,
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"height":0,
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"height":0,
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@@ -189,7 +174,7 @@
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}],
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}],
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"opacity":1,
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"opacity":1,
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"type":"objectgroup",
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"type":"objectgroup",
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"visible":false,
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"visible":true,
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"width":100,
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"width":100,
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"x":0,
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"x":0,
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"y":0
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"y":0
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@@ -515,4 +500,4 @@
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"tilewidth":32,
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"tilewidth":32,
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"version":1,
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"version":1,
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"width":100
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"width":100
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}
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}
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@@ -781,7 +781,7 @@ var AISprite = function(game, x, y, key, frame) {
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this.enableWordBubble = function() {
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this.enableWordBubble = function() {
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this.enable_word_bubble = true;
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this.enable_word_bubble = true;
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this.timer = game.time.create(false);
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this.timer = game.time.create(false);
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var timerdelta = 20000 + (game.rnd.integerInRange(0, 30) * 1000);
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var timerdelta = 10000 + (game.rnd.integerInRange(0, 20) * 1000);
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console.log("In " + timerdelta + " ms, " + this + " will say something");
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console.log("In " + timerdelta + " ms, " + this + " will say something");
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timerev = this.timer.add(timerdelta, this.setWordBubble, this);
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timerev = this.timer.add(timerdelta, this.setWordBubble, this);
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this.timer.start()
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this.timer.start()
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@@ -840,6 +840,7 @@ var AISprite = function(game, x, y, key, frame) {
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{
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{
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this.bubble.position.x = this.x + this.bubble_offsets[0];
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this.bubble.position.x = this.x + this.bubble_offsets[0];
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this.bubble.position.y = this.y + this.bubble_offsets[1];
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this.bubble.position.y = this.y + this.bubble_offsets[1];
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console.log(this);
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}
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}
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this.update = function()
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this.update = function()
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@@ -848,6 +849,7 @@ var AISprite = function(game, x, y, key, frame) {
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if ( this.bubble !== null ) {
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if ( this.bubble !== null ) {
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if ( this.clear_bubble == true ) {
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if ( this.clear_bubble == true ) {
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console.log(this + " cleared word bubble");
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this.bubble.destroy();
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this.bubble.destroy();
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this.bubble = null;
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this.bubble = null;
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this.clear_bubble = false;
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this.clear_bubble = false;
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