Go back to text wordbubbles

This commit is contained in:
2014-06-14 10:35:18 -07:00
parent 980ed28865
commit f361b0ef2e
2 changed files with 5 additions and 18 deletions

View File

@@ -158,21 +158,6 @@
"height":100,
"name":"AI",
"objects":[
{
"gid":3544,
"height":0,
"name":"FountainGuard",
"properties":
{
"sprite_group":"townsfolk-female",
"sprite_name":"townsfolk-female-3"
},
"type":"AISprites",
"visible":true,
"width":0,
"x":824,
"y":953
},
{
"gid":3544,
"height":0,
@@ -189,7 +174,7 @@
}],
"opacity":1,
"type":"objectgroup",
"visible":false,
"visible":true,
"width":100,
"x":0,
"y":0

View File

@@ -781,7 +781,7 @@ var AISprite = function(game, x, y, key, frame) {
this.enableWordBubble = function() {
this.enable_word_bubble = true;
this.timer = game.time.create(false);
var timerdelta = 20000 + (game.rnd.integerInRange(0, 30) * 1000);
var timerdelta = 10000 + (game.rnd.integerInRange(0, 20) * 1000);
console.log("In " + timerdelta + " ms, " + this + " will say something");
timerev = this.timer.add(timerdelta, this.setWordBubble, this);
this.timer.start()
@@ -840,6 +840,7 @@ var AISprite = function(game, x, y, key, frame) {
{
this.bubble.position.x = this.x + this.bubble_offsets[0];
this.bubble.position.y = this.y + this.bubble_offsets[1];
console.log(this);
}
this.update = function()
@@ -848,6 +849,7 @@ var AISprite = function(game, x, y, key, frame) {
if ( this.bubble !== null ) {
if ( this.clear_bubble == true ) {
console.log(this + " cleared word bubble");
this.bubble.destroy();
this.bubble = null;
this.clear_bubble = false;