diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index d0c1b9d..64d3d1f 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1,3 +1,19 @@ +STATE_UNAWARE = 1 << 1; +STATE_CONCERNED = 1 << 2; +STATE_ALERTED = 1 << 3; +STATE_LOSTHIM = 1 << 4; + +SPRITE_TOWNSFOLK_MALE1 = 1; +SPRITE_TOWNSFOLK_MALE2 = 2; +SPRITE_TOWNSFOLK_MALE3 = 3; +SPRITE_TOWNSFOLK_MALE4 = 4; +SPRITE_TOWNSFOLK_FEMALE1 = 5; +SPRITE_TOWNSFOLK_FEMALE2 = 6; +SPRITE_TOWNSFOLK_FEMALE3 = 7; +SPRITE_TOWNSFOLK_FEMALE4 = 8; +SPRITE_TOWNSFOLK_GUARD1 = 9; +SPRITE_TOWNSFOLK_GUARD2 = 10; + var moonlightSettings = { 'map' : { 'tilesets': [ @@ -211,22 +227,6 @@ var Light = function(game, x, y, radius, fade, color, flicker) { Light.prototype = Object.create(Phaser.Sprite.prototype); Light.prototype.constructor = Light; -STATE_UNAWARE = 1 << 1; -STATE_CONCERNED = 1 << 2; -STATE_ALERTED = 1 << 3; -STATE_LOSTHIM = 1 << 4; - -SPRITE_TOWNSFOLK_MALE1 = 1; -SPRITE_TOWNSFOLK_MALE2 = 2; -SPRITE_TOWNSFOLK_MALE3 = 3; -SPRITE_TOWNSFOLK_MALE4 = 4; -SPRITE_TOWNSFOLK_FEMALE1 = 5; -SPRITE_TOWNSFOLK_FEMALE2 = 6; -SPRITE_TOWNSFOLK_FEMALE3 = 7; -SPRITE_TOWNSFOLK_FEMALE4 = 8; -SPRITE_TOWNSFOLK_GUARD1 = 9; -SPRITE_TOWNSFOLK_GUARD2 = 10; - var WanderingSprite = function(game, x, y, spritetype) { this.update = function() {