Reporting townspeople should send the guard to the player's last known locatio n - more than once
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@@ -411,6 +411,7 @@ var AISprite = function(game, x, y, key, frame) {
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} else if ( hasState(this, STATE_RUNNINGTOLIGHT) == false ) {
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} else if ( hasState(this, STATE_RUNNINGTOLIGHT) == false ) {
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if ( this.target.rotation_timer !== null )
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if ( this.target.rotation_timer !== null )
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this.target.rotation_timer.stop();
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this.target.rotation_timer.stop();
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this.target.path_purge();
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this.target.setAwarenessEffect(STATE_ALERTED);
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this.target.setAwarenessEffect(STATE_ALERTED);
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this.target.target = this.lastSawPlayerAt;
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this.target.target = this.lastSawPlayerAt;
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addState(this.target, STATE_RUNNINGTOREPORT);
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addState(this.target, STATE_RUNNINGTOREPORT);
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