diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 30861dd..e4fccf9 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -917,6 +917,8 @@ var AISprite = function(game, x, y, key, frame) { Phaser.Sprite.call(this, game, x, y, 'townsfolk-male-1'); game.physics.arcade.enable(this); this.timer = null; + this.bubble = null; + this.enable_word_bubble = false; this.body.collideWorldBounds = true; this.state = STATE_UNAWARE; this.sprite_name = "townsfolk-male-1";