Look in random directions instead of always going clockwise
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@@ -1008,6 +1008,7 @@ var AISprite = function(game, x, y, key, frame) {
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while ( this.seen_directions.indexOf(newdirection) !== -1 ) {
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newdirection = directions[game.rnd.integerInRange(0, 3)];
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}
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console.log("Setting new direction to " + newdirection);
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setMovingState(this, newdirection);
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this.animations.stop();
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this.animations.play("bipedrun" + spriteFacing(this));
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