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719 Commits 1 Branch 0 Tags
23507352b8de947a5b57a6f216d966a30c693889
Commit Graph

7 Commits

Author SHA1 Message Date
Andrew Kesterson
d605f15578 Implemented basic A* pathfinding and player chasing. Still has bugs. 2014-06-16 23:29:45 -07:00
Andrew Kesterson
8f6186dbf1 Working on pathfinding 2014-06-15 23:13:53 -07:00
Andrew Kesterson
8479e65968 Making AI able to 'see' the player 2014-06-14 14:44:37 -07:00
Andrew Kesterson
df8bbe68d9 Go back to text wordbubbles 2014-06-14 10:02:10 -07:00
Andrew Kesterson
491030ae79 Torch becomes Light, flicker becomes optional 2014-06-11 20:18:56 -07:00
Andrew Kesterson
f7f7ec52ba Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job 2014-06-11 09:42:17 -07:00
Andrew Kesterson
60961221fe Tilemap loading, player sprite, collisions 2014-06-10 00:06:31 -07:00
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