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313fd248d8
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Reworking the junkmap
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2014-06-13 00:10:37 -07:00 |
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48bcb80464
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Reworking the junkmap
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2014-06-13 00:08:33 -07:00 |
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921d5dc05b
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Reworking the junkmap
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2014-06-13 00:00:50 -07:00 |
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717d518928
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Reworking the junkmap
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2014-06-12 23:59:25 -07:00 |
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0abbc9e7a5
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Reworking the junkmap
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2014-06-12 23:58:46 -07:00 |
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35dd15ba66
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Reworking the junkmap
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2014-06-12 23:47:45 -07:00 |
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3d1a188c05
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Reworking the junkmap
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2014-06-12 23:45:00 -07:00 |
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4618c36756
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Reworking the junkmap
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2014-06-12 23:14:24 -07:00 |
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62045132c9
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Reworking the junkmap
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2014-06-12 23:07:50 -07:00 |
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e979d00129
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Reworking the junkmap
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2014-06-12 23:05:01 -07:00 |
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927f465718
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Reworking the junkmap
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2014-06-12 22:54:41 -07:00 |
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63b25eeb50
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Reworking the junkmap
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2014-06-12 22:22:39 -07:00 |
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56e787ae7a
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Reworking the junkmap
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2014-06-12 22:17:22 -07:00 |
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e87dfc987d
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Reworking the junkmap
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2014-06-12 22:13:28 -07:00 |
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9ee9039fc7
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Reworking the junkmap
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2014-06-12 21:57:03 -07:00 |
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79224b4de7
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Moved to graphical word bubbles
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2014-06-12 02:02:33 -07:00 |
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155cc26caf
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Moved to graphical word bubbles
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2014-06-12 01:46:05 -07:00 |
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f7f7ec52ba
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Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
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2014-06-11 09:42:17 -07:00 |
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9dbcae8d99
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Added sprites and walking animations for player and all townsfolk. Enabled
running with the shift key.
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2014-06-10 02:01:29 -07:00 |
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60961221fe
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Tilemap loading, player sprite, collisions
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2014-06-10 00:06:31 -07:00 |
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