Commit Graph

92 Commits

Author SHA1 Message Date
25edfafac1 Close #32 : Recently stolen treasure appears along the bottom of the UI layer 2014-06-29 19:36:10 -07:00
830ebe2261 For #7 : Townsfolk and guardsmen spawn with 'treasure'. AI with treasure will occasionally 'glint' playing an effect to show the player they have treasure. 2014-06-28 17:38:50 -07:00
30ecceaf1e Playing with the light values 2014-06-27 23:01:31 -07:00
9709a87fb0 AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin. 2014-06-27 18:04:34 -07:00
ed070b360e Close #19 : Player lightmeter bases off the ambient light of the world 2014-06-25 07:56:22 -07:00
d6bbf4b074 Add a mob to the map 2014-06-22 17:25:07 -07:00
967a5a85a2 Fixed lingering static references to tiles in map.json 2014-06-22 10:34:42 -07:00
991db6f3e4 Change tileset references in map.json to relative 2014-06-21 10:56:46 -07:00
6a28de0e93 Making townsfolk report you to a guard 2014-06-19 20:30:47 -07:00
c377d7940f Making townsfolk report you to a guard 2014-06-19 20:28:52 -07:00
b405b3fda1 Add other NPCs back in 2014-06-19 08:16:04 -07:00
0971376dd1 Stop chasing me if you can't see me at the end of your path 2014-06-17 23:31:42 -07:00
63ab874ebd Stop chasing me if you can't see me at the end of your path 2014-06-17 22:39:20 -07:00
d605f15578 Implemented basic A* pathfinding and player chasing. Still has bugs. 2014-06-16 23:29:45 -07:00
0c517dee0c Size wordbubbles to text 2014-06-15 20:20:46 -07:00
3970b70c50 Size wordbubbles to text 2014-06-15 20:19:16 -07:00
1368d8c317 Size wordbubbles to text 2014-06-15 20:12:30 -07:00
3fe457a125 More map work 2014-06-15 18:50:34 -07:00
cd336c33a4 More map work 2014-06-15 18:48:18 -07:00
09091e839f More map work 2014-06-15 18:47:21 -07:00
b2e697ccd0 More map work 2014-06-15 18:40:05 -07:00
0a449b879f More map work 2014-06-15 18:36:33 -07:00
332feb62c7 More map work 2014-06-15 18:35:06 -07:00
a63f3f30bd More map work 2014-06-15 18:33:08 -07:00
f2d99dc442 AISprite always alerts when you touch it 2014-06-15 18:17:29 -07:00
c21ad8aa7b AISprite always alerts when you touch it 2014-06-15 18:15:22 -07:00
5b51b9b86c AISprite always alerts when you touch it 2014-06-15 18:12:50 -07:00
3eae71248a AISprite always alerts when you touch it 2014-06-15 18:11:31 -07:00
533b10f0c5 Stop switching awareness states so fast 2014-06-15 17:46:30 -07:00
27cc6318be Increase view size when alerted, go concerned instead of alerted when player is below the light threshold but within view 2014-06-15 15:36:40 -07:00
d59616632d Increase view size when alerted, go concerned instead of alerted when player is below the light threshold but within view 2014-06-15 15:31:14 -07:00
415ad7d704 Increase view size when alerted, go concerned instead of alerted when player is below the light threshold but within view 2014-06-15 15:30:20 -07:00
126fc2ff4e Working on effect bubbles (visual indicators for awareness state changes) 2014-06-15 14:10:14 -07:00
c576dbb95d Map work 2014-06-15 13:02:28 -07:00
2a8a8127a6 Map work 2014-06-15 12:58:08 -07:00
d29f41761d Map work 2014-06-15 12:56:08 -07:00
81897bffe5 Map work 2014-06-15 12:53:45 -07:00
e5b2e44a3a Map work 2014-06-15 12:51:08 -07:00
6c2f227f5a Map work 2014-06-15 12:44:23 -07:00
ebdfbf29cb Map work 2014-06-15 12:38:05 -07:00
5f37b83dbf Map work 2014-06-15 12:31:09 -07:00
8295b674c9 Map work 2014-06-15 12:30:00 -07:00
c6d6458dd0 Map work 2014-06-15 12:28:43 -07:00
50c0a69781 Map work 2014-06-15 12:25:28 -07:00
05254b7b33 Map work 2014-06-15 12:16:33 -07:00
731420d8fd Map work 2014-06-15 12:11:18 -07:00
fe3aeb699e Map work 2014-06-15 12:04:07 -07:00
6481719462 Map work 2014-06-15 12:03:04 -07:00
79bd87bb39 Map work 2014-06-15 11:59:14 -07:00
ae34b444fb Map work 2014-06-15 11:57:30 -07:00