Commit Graph

14 Commits

Author SHA1 Message Date
2e31517169 Reference #42, #41, #39 : Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar. 2014-07-11 19:54:29 -07:00
0673747e5e Move UI controls to the right side of the window for smaller screens 2014-06-27 23:24:46 -07:00
cc25f7ca0c Close #13 : Brightness of the map now follows the clock 2014-06-27 22:46:34 -07:00
0bf03be51d Reorganize index page, turn off drawing view and path rectangles 2014-06-26 23:47:07 -07:00
4f8a09581d Added audio and brightness controls, also added some crappy UI graphics to the index page 2014-06-26 21:55:58 -07:00
d3b178176d Moved index_debug to index 2014-06-22 17:38:41 -07:00
adab130d17 Breaking out source into separate files
Get rid of backup files

Refactored source out into multiple files
2014-06-22 10:12:40 -07:00
d605f15578 Implemented basic A* pathfinding and player chasing. Still has bugs. 2014-06-16 23:29:45 -07:00
8f6186dbf1 Working on pathfinding 2014-06-15 23:13:53 -07:00
8479e65968 Making AI able to 'see' the player 2014-06-14 14:44:37 -07:00
df8bbe68d9 Go back to text wordbubbles 2014-06-14 10:02:10 -07:00
491030ae79 Torch becomes Light, flicker becomes optional 2014-06-11 20:18:56 -07:00
f7f7ec52ba Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job 2014-06-11 09:42:17 -07:00
60961221fe Tilemap loading, player sprite, collisions 2014-06-10 00:06:31 -07:00