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8eebcb25ec
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Fix score location
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2014-07-11 23:52:42 -07:00 |
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b93191c81e
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Reset clock start to 08:00
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2014-07-11 23:50:07 -07:00 |
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341f7dc298
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Close #41 : Clock works!
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2014-07-11 23:49:20 -07:00 |
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2e31517169
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Reference #42, #41, #39 : Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
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2014-07-11 19:54:29 -07:00 |
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a8d33e956d
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Close #10 : AI stops and chats when they touch each other
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2014-07-11 08:10:42 -07:00 |
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ce098c1e37
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Midway on #10: Basic conversation engine works, but AI does not stop playing its movement animation
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2014-07-09 22:14:20 -07:00 |
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3e27b50a80
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Fix #34 : undefined reference was due to abuse of game.rnd.integerInRange out of bounds
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2014-07-06 15:48:27 -07:00 |
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63ed93a653
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Fixed more bugs with stealing when facing down or right
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2014-07-06 15:05:05 -07:00 |
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0572550d38
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Type bug in implementation of #35
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2014-07-05 12:30:25 -07:00 |
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7eaa027162
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Close #35 : This was resolved by switching from arcade.physics.collide() to arcade.physics.overlap() which provides more reliable results
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2014-07-05 12:20:33 -07:00 |
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8a9200bca9
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Close #38 : Integrate Joe's dialog
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2014-07-02 23:38:33 -07:00 |
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3b26be31f3
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Close #33 : Destroy all unused sprites when we're done with them
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2014-07-01 22:49:23 -07:00 |
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7932cfea34
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Close #34 : STEAL_DISTANCE calculation was wacked. This may still cause problems in the future (see note on the issue).
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2014-06-29 23:00:11 -07:00 |
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25edfafac1
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Close #32 : Recently stolen treasure appears along the bottom of the UI layer
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2014-06-29 19:36:10 -07:00 |
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d23d9969f7
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Close #7 and Close #6 : Player can now steal from AI and it increases their score
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2014-06-29 12:13:02 -07:00 |
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a7eb935f54
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Move treasure glint sprites above the shadow layer to make them easier to see
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2014-06-29 11:03:23 -07:00 |
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830ebe2261
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For #7 : Townsfolk and guardsmen spawn with 'treasure'. AI with treasure will occasionally 'glint' playing an effect to show the player they have treasure.
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2014-06-28 17:38:50 -07:00 |
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e166d580fc
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Made state changes in the AI affect the player score
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2014-06-28 08:48:26 -07:00 |
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6a5fa90484
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Added a visible score counter to the bottom of the screen
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2014-06-28 08:30:33 -07:00 |
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cc25f7ca0c
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Close #13 : Brightness of the map now follows the clock
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2014-06-27 22:46:34 -07:00 |
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429e4398f5
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Close #12 : UI now shows a timer that counts from 8 pm to 5 am
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2014-06-27 21:41:57 -07:00 |
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9709a87fb0
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AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin.
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2014-06-27 18:04:34 -07:00 |
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0bf03be51d
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Reorganize index page, turn off drawing view and path rectangles
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2014-06-26 23:47:07 -07:00 |
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a1fb550c64
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Close #3 : Hunt / Search behavior works as expected
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2014-06-26 23:39:32 -07:00 |
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4f8a09581d
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Added audio and brightness controls, also added some crappy UI graphics to the index page
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2014-06-26 21:55:58 -07:00 |
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5ac3159e38
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Refactor away from '== null' checks towards isSet
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2014-06-26 07:15:38 -07:00 |
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ed070b360e
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Close #19 : Player lightmeter bases off the ambient light of the world
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2014-06-25 07:56:22 -07:00 |
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adab130d17
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Breaking out source into separate files
Get rid of backup files
Refactored source out into multiple files
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2014-06-22 10:12:40 -07:00 |
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