|
|
cc25f7ca0c
|
Close #13 : Brightness of the map now follows the clock
|
2014-06-27 22:46:34 -07:00 |
|
|
|
429e4398f5
|
Close #12 : UI now shows a timer that counts from 8 pm to 5 am
|
2014-06-27 21:41:57 -07:00 |
|
|
|
9709a87fb0
|
AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin.
|
2014-06-27 18:04:34 -07:00 |
|
|
|
0bf03be51d
|
Reorganize index page, turn off drawing view and path rectangles
|
2014-06-26 23:47:07 -07:00 |
|
|
|
a1fb550c64
|
Close #3 : Hunt / Search behavior works as expected
|
2014-06-26 23:39:32 -07:00 |
|
|
|
4f8a09581d
|
Added audio and brightness controls, also added some crappy UI graphics to the index page
|
2014-06-26 21:55:58 -07:00 |
|
|
|
5ac3159e38
|
Refactor away from '== null' checks towards isSet
|
2014-06-26 07:15:38 -07:00 |
|
|
|
ed070b360e
|
Close #19 : Player lightmeter bases off the ambient light of the world
|
2014-06-25 07:56:22 -07:00 |
|
|
|
adab130d17
|
Breaking out source into separate files
Get rid of backup files
Refactored source out into multiple files
|
2014-06-22 10:12:40 -07:00 |
|