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774 Commits 1 Branch 0 Tags
cc25f7ca0cc9b13cd099e75be27960a3485c922c
Commit Graph

9 Commits

Author SHA1 Message Date
Andrew Kesterson
cc25f7ca0c Close #13 : Brightness of the map now follows the clock 2014-06-27 22:46:34 -07:00
Andrew Kesterson
429e4398f5 Close #12 : UI now shows a timer that counts from 8 pm to 5 am 2014-06-27 21:41:57 -07:00
Andrew Kesterson
9709a87fb0 AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin. 2014-06-27 18:04:34 -07:00
Andrew Kesterson
0bf03be51d Reorganize index page, turn off drawing view and path rectangles 2014-06-26 23:47:07 -07:00
Andrew Kesterson
a1fb550c64 Close #3 : Hunt / Search behavior works as expected 2014-06-26 23:39:32 -07:00
Andrew Kesterson
4f8a09581d Added audio and brightness controls, also added some crappy UI graphics to the index page 2014-06-26 21:55:58 -07:00
Andrew Kesterson
5ac3159e38 Refactor away from '== null' checks towards isSet 2014-06-26 07:15:38 -07:00
Andrew Kesterson
ed070b360e Close #19 : Player lightmeter bases off the ambient light of the world 2014-06-25 07:56:22 -07:00
Andrew Kesterson
adab130d17 Breaking out source into separate files
Get rid of backup files

Refactored source out into multiple files
2014-06-22 10:12:40 -07:00
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