Andrew Kesterson
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db6dd115a8
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Add instructions to the bottom of the page
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2014-07-14 08:02:03 -07:00 |
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2e31517169
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Reference #42, #41, #39 : Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
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2014-07-11 19:54:29 -07:00 |
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0673747e5e
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Move UI controls to the right side of the window for smaller screens
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2014-06-27 23:24:46 -07:00 |
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cc25f7ca0c
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Close #13 : Brightness of the map now follows the clock
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2014-06-27 22:46:34 -07:00 |
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0bf03be51d
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Reorganize index page, turn off drawing view and path rectangles
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2014-06-26 23:47:07 -07:00 |
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4f8a09581d
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Added audio and brightness controls, also added some crappy UI graphics to the index page
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2014-06-26 21:55:58 -07:00 |
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d3b178176d
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Moved index_debug to index
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2014-06-22 17:38:41 -07:00 |
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adab130d17
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Breaking out source into separate files
Get rid of backup files
Refactored source out into multiple files
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2014-06-22 10:12:40 -07:00 |
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d605f15578
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Implemented basic A* pathfinding and player chasing. Still has bugs.
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2014-06-16 23:29:45 -07:00 |
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8f6186dbf1
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Working on pathfinding
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2014-06-15 23:13:53 -07:00 |
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8479e65968
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Making AI able to 'see' the player
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2014-06-14 14:44:37 -07:00 |
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df8bbe68d9
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Go back to text wordbubbles
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2014-06-14 10:02:10 -07:00 |
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491030ae79
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Torch becomes Light, flicker becomes optional
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2014-06-11 20:18:56 -07:00 |
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f7f7ec52ba
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Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
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2014-06-11 09:42:17 -07:00 |
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60961221fe
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Tilemap loading, player sprite, collisions
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2014-06-10 00:06:31 -07:00 |
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