var pathfinder = null; var pathfinder_grid = null; var game = new Phaser.Game(SCREEN_WIDTH, SCREEN_HEIGHT, Phaser.AUTO, 'uiGameDisplay'); game.state.add('boot', Boot, false); game.state.add('preloader', Preloader, false); game.state.add('game', GameState, false); game.state.add('startscreen', StartScreen, false); game.state.add('endscreen', EndScreen, false); game.state.start('boot');