SPEED_WALKING = 8; SPEED_RUNNING = 14; // Millisecond durations per tweens, per tile TWEEN_DURATION_PERPIXEL_RUNNING = 5; TWEEN_DURATION_PERPIXEL_WALKING = 9; TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32; TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32; STATE_NONE = 0; STATE_UNAWARE = 1 << 1; STATE_CONCERNED = 1 << 2; STATE_ALERTED = 1 << 3; STATE_LOSTHIM = 1 << 4; STATE_RUNNING = 1 << 5; STATE_FACE_LEFT = 1 << 6; STATE_FACE_RIGHT = 1 << 7; STATE_FACE_UP = 1 << 8; STATE_FACE_DOWN = 1 << 9; STATE_MOVING = 1 << 10; STATE_RUNNINGTOLIGHT = 1 << 11; STATE_RUNNINGTOREPORT = 1 << 12; STATE_LOOKINGFORTARGET = 1 << 13; STATES_AWARENESS = (STATE_UNAWARE | STATE_CONCERNED | STATE_ALERTED | STATE_LOSTHIM); STATES_MOVEMENT = (STATE_MOVING | STATE_RUNNING); STATES_FACE = (STATE_FACE_LEFT | STATE_FACE_RIGHT | STATE_FACE_DOWN | STATE_FACE_UP); SPRITE_TOWNSFOLK_MALE = 1; SPRITE_TOWNSFOLK_FEMALE = 2; SPRITE_TOWNSFOLK_GUARD = 3; SPRITE_TOWNSFOLK_MALE1 = 1; SPRITE_TOWNSFOLK_MALE2 = 2; SPRITE_TOWNSFOLK_MALE3 = 3; SPRITE_TOWNSFOLK_MALE4 = 4; SPRITE_TOWNSFOLK_FEMALE1 = 5; SPRITE_TOWNSFOLK_FEMALE2 = 6; SPRITE_TOWNSFOLK_FEMALE3 = 7; SPRITE_TOWNSFOLK_FEMALE4 = 8; SPRITE_TOWNSFOLK_GUARD1 = 9; SPRITE_TOWNSFOLK_GUARD2 = 10;