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moonlight-skulk
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This repository has been archived on
2026-05-18
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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0149ce70cd4bef729b57f7ac388b022f881b1720
moonlight-skulk
/
moonlight
History
Andrew Kesterson
0149ce70cd
Close
#56
: AI now only plan paths around things that are not moving at the time of pathfinding, they will walk through locations where AI are currently moving
2014-07-13 23:19:17 -07:00
..
bgm
Add positional sounds from the tilemap
2014-06-14 00:23:35 -07:00
gfx
Close
#52
: AI was detecting correctly, some sprites were just drawn facing the wrong way at initialization time
2014-07-13 22:52:58 -07:00
js
Close
#51
: Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
sfx
Map work
2014-06-15 11:00:21 -07:00
src
Close
#56
: AI now only plan paths around things that are not moving at the time of pathfinding, they will walk through locations where AI are currently moving
2014-07-13 23:19:17 -07:00
combine.sh
Fixed lingering static references to tiles in map.json
2014-06-22 10:34:42 -07:00
index.html
Reference
#42
,
#41
,
#39
: Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00
index.html~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
moonlight.css
Reference
#42
,
#41
,
#39
: Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00