Logo
Explore Help
Sign In
andrew/moonlight-skulk
Archived
1
0
Fork 0
You've already forked moonlight-skulk
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
152414550c006b32f7e8f9855ed9185b5cac246e
moonlight-skulk/moonlight/gfx/effects
History
Andrew Kesterson 830ebe2261 For #7 : Townsfolk and guardsmen spawn with 'treasure'. AI with treasure will occasionally 'glint' playing an effect to show the player they have treasure.
2014-06-28 17:38:50 -07:00
..
Balloon.png
Working on effect bubbles (visual indicators for awareness state changes)
2014-06-15 13:37:22 -07:00
flame.png
Adding static effect sprites from the map
2014-06-14 12:38:57 -07:00
glint.png
For #7 : Townsfolk and guardsmen spawn with 'treasure'. AI with treasure will occasionally 'glint' playing an effect to show the player they have treasure.
2014-06-28 17:38:50 -07:00
wordbubble.png
Change wordbubble text color
2014-06-14 11:37:18 -07:00
Powered by Gitea Version: 1.25.3 Page: 997ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API