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This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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1ded2f42e521b1ed28841f3c5d7312cbb4749a60
moonlight-skulk/moonlight/js
History
Andrew Kesterson e530233cde Close #51 : Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
..
#phaser.js#
Close #51 : Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
jquery-1.9.1.min.js
jquery was missing
2014-06-22 17:36:01 -07:00
lifted.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js~
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
moonlight-skulk.js
Breaking out source into separate files
2014-06-22 10:12:40 -07:00
moonlight-skulk.js~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
pathfinding-browser.min.js
Implemented basic A* pathfinding and player chasing. Still has bugs.
2014-06-16 23:29:45 -07:00
phaser.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
phaser.min.js
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
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